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Animedia 46
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AnimediaCD46.iso
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Milkdrop
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Zylot - Rush.milk
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INI File
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2005-09-14
|
4KB
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193 lines
[preset00]
fRating=2
fGammaAdj=1.98
fDecay=0.94
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.987793
fWaveSmoothing=0.75
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=1
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.120321
wavecode_0_smoothing=0.5
wavecode_0_r=1
wavecode_0_g=1
wavecode_0_b=1
wavecode_0_a=1
wave_0_per_point1=x=sample;
wave_0_per_point2=y=.3+pow(value1,.2);
wave_0_per_point3=r=rand(10)*.1;
wave_0_per_point4=g=rand(10)*.1;
wave_0_per_point5=b=rand(10)*.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1
wavecode_1_smoothing=0.5
wavecode_1_r=1
wavecode_1_g=1
wavecode_1_b=1
wavecode_1_a=1
wave_1_per_point1=x=sample;
wave_1_per_point2=y=.9-pow(value2,.2);
wave_1_per_point3=r=rand(10)*.1;
wave_1_per_point4=g=rand(10)*.1;
wave_1_per_point5=b=rand(10)*.1;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1
wavecode_2_smoothing=0.5
wavecode_2_r=1
wavecode_2_g=1
wavecode_2_b=1
wavecode_2_a=1
wave_2_init1=t1 = 0;
wave_2_per_point1=x=.5+.1*sin(sample*10)*(rand(10)*.1)*bass;
wave_2_per_point2=y=.5+.1*cos(sample*10)*(rand(10)*.1)*treb;
wave_2_per_point3=a=(abs(y-.5)*abs(x-.5))*60;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0
shapecode_0_r=1
shapecode_0_g=0
shapecode_0_b=0
shapecode_0_a=1
shapecode_0_r2=0
shapecode_0_g2=1
shapecode_0_b2=0
shapecode_0_a2=0
shapecode_0_border_r=1
shapecode_0_border_g=1
shapecode_0_border_b=1
shapecode_0_border_a=0.1
shape_0_per_frame1=r=.5+.2*sin(time*1.3);
shape_0_per_frame2=g=.5+.2*sin(time*1.1);
shape_0_per_frame3=b=.5+.2*sin(time*.9);
shape_0_per_frame4=a=bass;
shape_0_per_frame5=r2=r;
shape_0_per_frame6=g2=g;
shape_0_per_frame7=b2=b;
shape_0_per_frame8=border_a = if(above(bass,1.5),1,0);
shape_0_per_frame9=rad = bass*.1;
shape_0_per_frame10=rad = rad*if(above(bass,1.7),5,1);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0
shapecode_1_r=1
shapecode_1_g=0
shapecode_1_b=0
shapecode_1_a=1
shapecode_1_r2=0
shapecode_1_g2=1
shapecode_1_b2=0
shapecode_1_a2=0
shapecode_1_border_r=1
shapecode_1_border_g=1
shapecode_1_border_b=1
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0
shapecode_2_r=1
shapecode_2_g=0
shapecode_2_b=0
shapecode_2_a=1
shapecode_2_r2=0
shapecode_2_g2=1
shapecode_2_b2=0
shapecode_2_a2=0
shapecode_2_border_r=1
shapecode_2_border_g=1
shapecode_2_border_b=1
shapecode_2_border_a=0.1
per_frame_1=warp = 0;
per_pixel_1=zoom = if(above(abs(x-.5),.04),if(above(abs(y-.5),.04),1.2,1),1);
per_pixel_2=dx = if(above(x-.5,.025),if(below(abs(y-.5),.025),.02,0),0);
per_pixel_3=dx = if(below(x-.5,-.025),if(below(abs(y-.5),.025),-.02,dx),dx);
per_pixel_4=dy = if(above(y-.5,.025),if(below(abs(x-.5),.02),.02,0),0);
per_pixel_5=dy = if(below(y-.5,-.025),if(below(abs(x-.5),.02),-.02,dy),dy);